This ambiance has been recorded at luzech (france) on a hill, far from a bit everything. You can hear the lot (river) making some filtered white noise.
Stereo recording of an ambulance passing from left to right, with quite some traffic in the background and a very faint walla. Gear:zoom h6 with stock xy mics. Format:wav 48khz 24bit stereo.
A power chord recorded with an ibanez, processed through guitar rig and some other guitar amps, and time-streched with paulstretch. Two recordings used for stereo. I also added some reverse reverb.
A field recording of some machinery humming and some distant background construction in my street. I decided to record it as part of my college project. Would make good atmos. Recorded in stereo on a zoom h4npro microphone. Hope this helps! :)).
Distant thunder, middle of the night, occasional loud thunder, very heavy showers. Southampton uk, july 2021. Olympus ls-5, internal capsules, deadcat210724_0110_ls5_distant_thunder. Wav.
Multiple fireworks going off at different distances. This recording has background noise of a distant highway. I have another similar recording which is cleaner. With some clean-up it could probably be used as war ambience. Recorded with a tascam dr-05 linear pcm recorder. Cc0, so no hassle with giving credit. .
Recording of the 2022 new year's eve fireworks in brisbane with (very) distant crowds. Recorded from the adelaide st meriton building in brisbane with a bp4025 microphone and zoom f6.
Recorded from my window in early summer of 2018 in a small seaside town in se uk. You can hear some car passes, light rain and a single rumble of distant thunder.
Ambiance recording on balcony near train tracks. Residential area, distant traffic, seagulls, train passing by. Stereo xy recording using two shotgun mics on a zoom f8. 48khz/24bit.
I took this sample from a phone message. I did use a live feed,(from the headset output on my phone, through a cable into my digital recorder. ) but it is very soft. When i tried recording with out the live feed, i couldn't even find the noise again. It could definitely use to be amped up a bit.
A fighter jet from a nearby air force base flies in the distance overhead. Recorded at a park in glendale, arizona in 2014, using a zoom h4n field recorder.
An old sliding door closing shut. Actual location acoustics of an empty house, no reverb applied in post. Recorded with a custom stereo high-separation microphone system.
It's july 4th, and people are shooting fireworks! they're in the distance, this is outside of my house. A lot insects. Sony ecm-680s into a zoom h4n, 24/96.
Recorded with a zoom device , time of day- evening, a field about 300 meter from highway. Sometime a random car on a gravel root pass by. Crickets are chirping. .
This a sound effect i created in acid pro for a play. It is intended to represent a conflagration with an explosive start, a fire alarm and then the approach of fire engines. The play was set in the eighties. It is made from a combination of sounds drawn from field recordings, freesound effects and purchased sound effects.
Sci-fi explosion for different guns. The effect is created in adobe audition 2019 cc. The source sound was a bomb explosion, which can be found in free access on the internet without any rights. Added effects distortion and sci-fi style.
Saint john's night (23rd june) at caldes de montbui, barcelona. Several fireworks explosions recorded with a zoom h6 with the stereo shotgun ms capsule. Some of the explosions are clipped, but the average quality of the recording is good.
A long bomb noise. . . Sounds sort of like a nuke i guess, even has debris falling afterwards. Made by popping a little trick noisemaker by the mic and slowing it down.
This is a short sound clip i created in audacity. The first half second is a brief fire effect, then is followed by a sudden explosion. The rest of it is blows of wind, and crackling fire.
A short, crunchy explosion sound. The kind of boom you'd hear in an old arcade game or an indie mobile game masquerading as an old arcade game. Produced using audacity v. 2.
Procedurally generated 8-bitish explosion effect to be used in retro games. Originally created for element puzzle game:http://suntemple. Co/html5/element-puzzle-game.